![]() ![]() Turquoise Beast Tamer is very strong in this deck, as combined with Crimson Beast Tamer or Midnight Invader, she lets them hit 20 or 21k respectively. It makes it so you will almost always have 20k+ rows, easily reaching those 21k magic numbers as well. The Grade 1's are setup to allow the highest amount of offensive power possible. It contributes greatly to the overall consistency of the deck. Girl who crossed the Gap is pretty much the only choice for starting Vanguard right now, however, her effect is very strong and allows you to ride things you would like to use as boosters later on. There is no need for stand triggers as there is no other mechanic allowing them to stand in this particular build. ![]() grade 0's are pretty inflexible in this build. It basically involves setting up some very strong rows and abusing Crimson Beast Tamer and Turquoise Beat Tamerâs abilities to hit magic numbers. The deck has many different strategies and my favourite at this time is Beast Tamer Beatdown. Pale Moon has probably my favourite play style, allowing for high consistency and some very strong rows. So this week itâs Pale Moon that Iâm playing. ![]()
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